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Heroes of the Strom Heroes: Tracer Wiki, Database, Talents, Guides, Abilities

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/ Assassin / Melee / Diablo
HP: 1255 ( +0 Per Level)
HP Regen: 522 ( +0 Per Level)
Mana: 0 ( +0 Per Level)
Mana Regen: 0 ( +0 Per Level)
Attack Damage: 28 ( +0 Per Level)
Attack Speed: 8

Abilities

Reload
Reload
Mana: 0
Type: Trait
Cooldown: 1 seconds
You can Basic Attack while moving, and after attacking 10 times you need to reload over 0.75 seconds. You can manually reload early by activating Reload.
Key: D
Blink
Blink
Mana: 0
Type: Regular
Cooldown: 6 seconds
Dash towards an area. Stores 3 charges.
Key: Q
Melee
Melee
Mana: 0
Type: Regular
Cooldown: 8 seconds
Deal 557 (265 + 4% per level) damage to a nearby enemy, prioritizing Heroes. Gain 5% Pulse Bomb charge when damaging an enemy, and 10% against Heroes.
Key: W
Recall
Recall
Mana: 0
Type: Regular
Cooldown: 26 seconds
Return to the position you were at 3 seconds ago, refill your ammo, and remove all negative status effects from yourself.
Key: E
Pulse Bomb
Pulse Bomb
Mana: 0
Type: Heroic
Fire a short range bomb that attaches to enemy units if you hit them. The bomb explodes after 1.5 seconds dealing 1226 (444 + 5.5% per level) damage to them and 613 (222 + 5.5% per level) damage to other nearby enemies.This Ability is slowly charged over time by dealing damage to enemies with Basic Attacks and Melee.
Key: R

Talents

1

Slipstream
Slipstream
Tier: 1
Increases the amount of time Recalled by 1 second.
Pulse Strike
Pulse Strike
Tier: 1
Increases Melee's Pulse Bomb charge from 10% to 20% against Heroes.
Tracer Rounds
Tracer Rounds
Tier: 1
Your Basic Attacks reveal enemies for 4 seconds.

4

Is That a Health Pack?!
Is That a Health Pack?!
Tier: 4
Increases Regeneration Globe and Healing Fountain healing by 100%.
Parting Gift
Parting Gift
Tier: 4
Recall leaves behind 3 bombs that deal 526 (250 + 4% per level) damage each to different targets.
Untouchable
Untouchable
Tier: 4
❢ Quest: Takedowns increase your Basic Attack damage by 2%, up to 30%. These bonuses are lost on death.

7

Bullet Time
Bullet Time
Tier: 7
Basic Attacks lower the cooldown of Blink by 0.1 seconds.
Jumper
Jumper
Tier: 7
Increases Blink's charges by 1.
Spatial Echo
Spatial Echo
Tier: 7
Hero Takedowns grant 2 charges of Blink.

10

Sticky Bomb
Sticky Bomb
Tier: 10
Increases Pulse Bomb's radius by 50% and enemies hit are slowed by 70% for 3 seconds.
Quantum Spike
Quantum Spike
Tier: 10
Pulse Bomb deals an additional 10% of the primary target's maximum Health.
Pulse Rounds
Pulse Rounds
Tier: 10
Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.

13

Bullet Spray
Bullet Spray
Tier: 13
Increases Melee's radius by 40%, and causes it to damage all enemies in range.
Ricochet
Ricochet
Tier: 13
Your Basic Attacks have a 50% chance to hit another nearby enemy, prioritizing Heroes.
Leeching Rounds
Leeching Rounds
Tier: 13
Your Basic Attacks against Heroes heal you for 20% of their damage dealt.

16

Locked and Loaded
Locked and Loaded
Tier: 16
Reactivate Reload within the last 50% of its cast time to increase your Basic Attack damage by 40% for that magazine.
Sleight of Hand
Sleight of Hand
Tier: 16
Reduces Reload time by 50%. This equals 20% more damage per second.
Focus Fire
Focus Fire
Tier: 16
If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 191 (91 + 4% per level) bonus damage. This is equal to 35% of the total magazine.

20

Composition B
Composition B
Tier: 20
If you successfully stick a Pulse Bomb to an enemy Hero, you also drop another one at their feet that deals 50% damage and explodes slightly earlier.
Get Stuffed!
Get Stuffed!
Tier: 20
Reduces Melee's cooldown by 3 seconds. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knocks the target away from you.
Total Recall
Total Recall
Tier: 20
Recall's cooldown is increased by 8 seconds, but it heals you equal to the amount of Health you lost during that time.
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