Thrall - / talentedheroes.com
Heroes of the Strom Heroes: Thrall Wiki, Database, Talents, Guides, Abilities

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/ Assassin / Melee / Diablo
HP: 1859 ( +0 Per Level)
HP Regen: 387 ( +0 Per Level)
Mana: 0 ( +0 Per Level)
Mana Regen: 0 ( +0 Per Level)
Attack Damage: 172 ( +0 Per Level)
Attack Speed: 91

Abilities

Frostwolf Resilience
Frostwolf Resilience
Mana: 0
Type: Trait
Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, you are instantly healed for 223 (+4% per level) Health.
Key:
Chain Lightning
Chain Lightning
Mana: 40
Type: Regular
Cooldown: 7 seconds
Shock an enemy with lightning, dealing 178 (+4% per level) damage. The lightning then bounces 3 times to nearby enemies, dealing 89 (+4% per level) damage to each enemy hit.
Key: Q
Feral Spirit
Feral Spirit
Mana: 60
Type: Regular
Cooldown: 12 seconds
Send out a Feral Spirit that deals 153 (+4% per level) damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%.
Key: W
Windfury
Windfury
Mana: 65
Type: Regular
Cooldown: 12 seconds
Increase Thrall's Movement Speed by 30% for 4 seconds. His next 3 Basic Attacks occur 100% faster and generate stacks of Frostwolf Resilience.
Key: E
Sundering
Sundering
Mana: 75
Type: Heroic
Cooldown: 70 seconds
After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, stunning them for 1 seconds.
Key: R
Earthquake
Earthquake
Mana: 90
Type: Heroic
Cooldown: 100 seconds
After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.
Key: R

Talents

1

Rolling Thunder
Rolling Thunder
Tier: 1
For 10 seconds after hitting an enemy with Chain Lightning, Thrall's next Basic Attack against them restores 12 Mana.
Passive: Increase the range of Chain Lightning by 30% and the number of bounces by 1.
Echo of the Elements
Echo of the Elements
Tier: 1
❢ Quest: Kill minions or heroes within 1.5 seconds of them being hit by Chain Lightning
❢ Reward: After killing 10 enemies, reduce the Mana cost of Chain Lightning from 45 to 25.
❢ Reward: After killing 20 enemies, gain a second charge of Chain Lightning.
Crash Lightning
Crash Lightning
Tier: 1
❢ Repeatable Quest: Hitting at least 2 Heroes with a single use of Chain Lightning increases the damage of its bounce by 10, up to 400.
❢ Reward: After hitting multiple Heroes 20 times, Chain Lightning prioritzes boucing to Heroes.

4

Mana Tide
Mana Tide
Tier: 4
Frostwolf Resilience also restores 20 Mana and reduces Basic Ability cooldowns by 0.5 seconds.
Feral Resilience
Feral Resilience
Tier: 4
Heroes damaged by Feral Spirit grant 3 stacks Frostwolf Resilience and 2 stacks of Feral Resilience, granting 50 Physical Armor against the next incoming Hero Basic Attack.
Stacks are consumed on the next cast of Feral Spirit.
Frostwolf Pack
Frostwolf Pack
Tier: 4
❢ Quest: Hit 7 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero.
❢ Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%.

7

Follow Through
Follow Through
Tier: 7
After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.
Maelstrom Weapon
Maelstrom Weapon
Tier: 7
❢ Repeatable Quest: Basic Attacks against Heroes while Windfury's Movement Speed bonus is active increase Attack Damage by 1.
❢ Reward: After gaining 20 Attack Damage, increase the Movement Speed bonus of Windfury to 40%.
❢ Reward: After gainin 40 Attack Damage, Thrall permanently gains 15% increased Movement Speed.
Ancestral Wrath
Ancestral Wrath
Tier: 7
Cooldown: ? seconds
Activate to consume 8 stacks of Ancestral Wrath, damaging a target enemy Hero for 15% of their maximum Health over 3 seconds, and healing Thrall for 150% of the damage dealt.
Gain 1 stack of Ancestral Wrath every time Frostwolf Resilience activates.

10

Sundering
Sundering
Tier: 10
Cooldown: 70 seconds
After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, stunning them for 1 seconds.
Earthquake
Earthquake
Tier: 10
Cooldown: 100 seconds
After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.

13

Frostwolf's Grace
Frostwolf's Grace
Tier: 13
Cooldown: 15 seconds
Frostwolf Resilience can be activated to instantely heal for 150% of its normal amount.
Frostwolf's Grace's activation has a 15 second cooldown.
Grace Of Air
Grace Of Air
Tier: 13
Windfury attacks grant twice as many stacks of Frostwolf Resilience.
Spirit Shield
Spirit Shield
Tier: 13
Cooldown: 0.5 seconds
Every 45 seconds, gain 50 Spell Armor against the next enemy ability and subsequent abilities for 1.5 seconds. Triggering Frostwolf Resilience reduces this Cooldown by 8 seconds. Can be toggled to allow or prevent this talent from triggering automatically.

16

Tempest Fury
Tempest Fury
Tier: 16
The final strike of Windfury hits 3 times for 75% normal damage.
Thunderstorm
Thunderstorm
Tier: 16
Casting Chain Lightning on a Hero other than the last Hero it was cast on causes it to Slow targets by 8% for 2 seconds.
❢ Repeatable Quest: Each consecutive cast against a new Hero increases this bonus by 8%, up to 40%. Bonuses are reset if Thrall dies or casts Chain Lightning on the same Hero twice.
❢ Reward: While at 40% bonus, Chain Lightning's initial damage is increased by 25%.
Alpha Wolf
Alpha Wolf
Tier: 16
For 3 seconds after a Hero is hit by Feral Spirit, Thrall's Basic Attacks against them deal an additional 3% of the target's maximum Health as damage.
Passive: Increase the duration of Feral Spirit's Root to 1.5 seconds.

20

Nexus Blades
Nexus Blades
Tier: 20
Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
Earthen Shields
Earthen Shields
Tier: 20
You and your allies within the Earthquake area gain a Shield equal to 15% of max Health each pulse. This shield lasts 4 seconds.
Worldbreaker
Worldbreaker
Tier: 20
Lower the cooldown of Sundering by 20 seconds. After Sundering impacts, it leaves behind an impasssable rift, blocking unit movement for 3 seconds.
Wind Rush
Wind Rush
Tier: 20
Cooldown: 80 seconds
Activate to immediately teleport to a target location and gain Windfury
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