Li-Ming - / talentedheroes.com
Heroes of the Strom Heroes: Li-Ming Wiki, Database, Talents, Guides, Abilities

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/ Assassin / Melee / Diablo
HP: 1232 ( +0 Per Level)
HP Regen: 257 ( +0 Per Level)
Mana: 0 ( +0 Per Level)
Mana Regen: 0 ( +0 Per Level)
Attack Damage: 63 ( +0 Per Level)
Attack Speed: 100

Abilities

Critical Mass
Critical Mass
Mana: 0
Type: Trait
Getting a Takedown will refresh the cooldown on all of your Abilities.

  • This includes all Basic, Heroic and Activatable Abilities, unless otherwise noted.
Key:
Magic Missiles
Magic Missiles
Mana: 20
Type: Regular
Cooldown: 3 seconds
Fire three missiles toward an area, each dealing 147 damage to the first enemy hit. These missiles do 50% damage to Structures.

    Type: Damage
    Scaling: 3.00%
    Affects: Enemies
    Targeting: Point Target / LoS
    Clamped: Yes
    Travel distance: 6
    Initial Missile Spacing: 3
Key: Q
Arcane Orb
Arcane Orb
Mana: 40
Type: Regular
Cooldown: 8 seconds
Fire an orb that powers up as it travels, dealing 135 damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 405 damage.

    Type: Damage
    Scaling: 3.00%
    Affects: Enemies
    Targeting: Point Target / LoS / AoE
    Clamped: Yes
    Travel distance: 14.125 units
    Initial Radius: 2 units
    Max Radius: 4 units
  • Damage is calculated from the distance the orb has travelled
Key: W
Teleport
Teleport
Mana: 30
Type: Regular
Cooldown: 5 seconds
Teleport a short distance instantly.

    Type: Mobility
    Targeting Point Target
    Clamped: Yes
    Affects: Self
    Range: 4
  • Can go over terrain.
Key: E
Disintegrate
Disintegrate
Mana: 80
Type: Heroic
Cooldown: 30 seconds
Channel a powerful beam, dealing 440 (+5% per level) damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.

    Type: Damage
    Scaling: 5.00%
    Affects: Enemies
    Targeting: Cursor Tracking / AoE
    Clamped: Yes
    Range: 16
    Width: 1
    Damage per tick: 11 (40x)
Key: R
Wave of Force
Wave of Force
Mana: 80
Type: Heroic
Cooldown: 20 seconds
Knock away all enemies from an area and deal 160 damage.

    Type: Damage
    Scaling: 5.00%
    Affects: Enemies
    Targeting: Point Target / AoE
    Clamped: No
    Cast range: 8.5
    Radius: 4
    Impact delay: 0.25 seconds
    Knockback distance: 2.5
Key: R

Talents

1

Force Armor
Force Armor
Tier: 1
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor against the next enemy Ability, reducing the damage taken by 50%. Can only gain 1 charge per cast, up to 4 charges maximum.

    Type: Damage modifier
    Affects: Self
Astral Presence
Astral Presence
Tier: 1
Li Ming's Mana regeneration is increased by 100% while below 25% Mana.
Power Hungry
Power Hungry
Tier: 1
Regeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.

    Type: Damage modifier
    Affects: Self
  • Subsequent Globes refresh the duration.
Aether Walker
Aether Walker
Tier: 1
If Li Ming hasn't taken damage in the last 5 seconds, Teleport costs no Mana and its cooldown is decreased by 2 seconds.

4

Dominance
Dominance
Tier: 4
Takedowns restore 20% of Li Ming's maximum Health.

    Type: Healing / Passive
    Scaling: -
    Affects: Self
Charged Blast
Charged Blast
Tier: 4
Basic Attacking a target recently hit by a Magic Missile does an extra 87 damage.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
  • Damage is dealt in a separate instance of Spell damage
Triumvirate
Triumvirate
Tier: 4
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 50%.

7

Seeker
Seeker
Tier: 7
If three Magic Missiles hit the same target, the third one deals an additional 125 damage.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
Zei's Vengeance
Zei's Vengeance
Tier: 7
Arcane Orb does up to 25% more damage to enemies based on distance. Additionally, it's cooldown is reduced by 2 seconds.

    Type: Damage modifier
    Affects: Ability
  • Cooldown reduction is permanent.
  • Stacks multiplicatively with Spell Power and Arcane Orbit
  • Currently, only increases damage at max range by ~17% (Bug?)
Calamity
Calamity
Tier: 7
Teleport does 300 damage to enemy Heroes near your destination.

    Type: Damage
    Scaling: 3.00%
    Affects: Enemy Heroes

10

Disintegrate
Disintegrate
Tier: 10
Channel a powerful beam, dealing 440 damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Wave Of Force
Wave Of Force
Tier: 10
Knock away all enemies from an area and deal 160 damage.

13

Cannoneer
Cannoneer
Tier: 13
When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Spell damage instead of Physical. Stacks up to 3 times.

    Type: Attack modifier / Damage modifier
    Affects: Self
Illusionist
Illusionist
Tier: 13
If Li-Ming loses more than 20% of her (max) Health at once, its Cooldown is instantly refreshed.
This effect has 4 second cooldown.
Passive: Increases Teleport range by 50%.

    Type: Passive
    Bonus range:
    2
  • This cooldown is not reset by Critical Mass.
Glass Cannon
Glass Cannon
Tier: 13
Increases your Spell Power by 15%, but decreases your maximum Health by 15%.

    Type: Damage modifier
    Affects: Self

16

Fireflies
Fireflies
Tier: 16
Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second and its Mana cost is reduced by 5.
Arcane Orbit
Arcane Orbit
Tier: 16
Arcane Orb travels 25% farther, doing up to 25% more damage.

    Type: Damage modifier
    Affects: Ability
  • Stacks multiplicatevily with Spell Power and Zei's Vengeance
Mirrorball
Mirrorball
Tier: 16
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.

    Type: Damage
    Scaling: 3.00%
    Affects: Enemies
Diamond Skin
Diamond Skin
Tier: 16
When you Teleport, gain 20% of your maximum Health as a Shield for 4 seconds.

    Type: Shield
    Scaling: -
    Affects: Self

20

Tal Rasha's Elements
Tal Rasha's Elements
Tier: 20
Using abilities grants 5% Spell Power, up to a maximum of 20%. This bonus is reset when the same ability is used within a chain.

    Type: Damage modifier
    Affects: Self
  • Using any Ability twice within a 4 Ability chain resets the bonus.
  • Upon reaching 20% bonus, the next Ability used resets the bonus.
  • Spell Power is applied after the Ability has been cast and only the next Ability.
  • Stacks additively with other sources of Spell Power.
Repulsion
Repulsion
Tier: 20
Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.

    Bonus cast range: 8.5
    Bonus knockback distance: 3.75
  • Knockback duration stays the same.
Temporal Flux
Temporal Flux
Tier: 20
Disintegrate gradually Slows enemies caught in its beam, to a maximum of 60%.
  • The Slow ends and resets immediately, if target is not getting hit by Disintegrate
Archon: Pure Power
Archon: Pure Power
Tier: 20
Cooldown: 10 / 1.0 seconds
Activate to enter Archon form, allowing you to repeatedly use Disintegrate, but be unable to cast other Abilities.

    Type: Transformation
    Affects: Self
    Transformation time: 0.75 seconds
    Disintegrate toggle cooldown: 1.0 seconds
  • Archon form lasts indefinitely once cast and can be disabled by reactivating the Ability. Cooldown starts upon leaving Archon form.
  • Entering Archon form replaces Wave of Force and Disintegrate with Archon's Disintegrate, which has no Mana cost and can be freely toggled on and off.
  • Archon's Disintegrate has separate cooldown from normal Disintegrate and can be used, even if latter is on cooldown.
  • Li-Ming is unable to mount while in Archon form.
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