Falstad - / talentedheroes.com
Heroes of the Strom Heroes: Falstad Wiki, Database, Talents, Guides, Abilities

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/ Assassin / Melee / Diablo
HP: 1365 ( +0 Per Level)
HP Regen: 284 ( +0 Per Level)
Mana: 0 ( +0 Per Level)
Mana Regen: 0 ( +0 Per Level)
Attack Damage: 104 ( +0 Per Level)
Attack Speed: 143

Abilities

Tailwind
Tailwind
Mana: 0
Type: Trait
Cooldown: 6 seconds
Gain 15% increased Movement Speed after not taking damage for 6 seconds.
Key:
Hammerang
Hammerang
Mana: 70
Type: Regular
Cooldown: 10 seconds
Throw out a Hammer that returns to Falstad, dealing 121 (+4% per level) damage and slowing enemies by 25% for 2 seconds.

* Hammerang hits once on both throw and return.
Key: Q
Lightning Rod
Lightning Rod
Mana: 70
Type: Regular
Cooldown: 15 seconds
Deal 107 (+4% per level) to an enemy, and an additional 75 (+4% per level) damage per second for 4 seconds while close to the target.

* Missing a lightning strike causes the ability to end.
* Strikes once per second and deals total of 407 (+4% per level) damage.
Key: W
Barrel Roll
Barrel Roll
Mana: 75
Type: Regular
Cooldown: 14 seconds
Dashes forward and grants a 171 (+4% per level) point Shield for 3 seconds.
Key: E
Hinterland Blast
Hinterland Blast
Mana: 100
Type: Heroic
Cooldown: 120 seconds
After 1 second, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 25 seconds for every enemy Hero hit.
Key: R
Mighty Gust
Mighty Gust
Mana: 70
Type: Heroic
Cooldown: 60 seconds
Push enemies away, and slow their Movement Speed by 40% decaying over 4 seconds.

* Always pushes a set distance regardless of the distance between Falstad and the affected enemy.
Key: R
Flight
Flight
Mana: 0
Type: Regular
Cooldown: 55 seconds
Instead of mounting, Falstad can fly a great distance over terrain.

* Has 2 second cast time, during which it can be cancelled or interrupted by enemy abilities that Stun, Silence, Stasis or Knockback. Taking damage does not interrupt the cast.
Key: Z

Talents

1

Seasoned Marksman
Seasoned Marksman
Tier: 1
❢ Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage.
❢ Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds.
Cooldown: 60 seconds

* Continues to gain stacks even after the quest is complete.
* Bonus damage from Seasoned Marksman is affected by damage multipliers, but not by Scaling.
Gathering Storm
Gathering Storm
Tier: 1
❢ Quest: Every time Hammerang hits a Hero increase its damage by 1.5.
❢ Reward: None

* Gathering Storm has no upper limit.
* Bonus damage from Gathering Storm is not affected by Scaling.
Wingman
Wingman
Tier: 1
Enemy Minions killed near Falstad grant a stack of Bribe. Falstad can use 20 stacks to bribe a Mercenary, instantly defeating them and permanently increasing the damage of Lightning Rod by 5%. Does not work on Bosses. Maximum of 80 stacks.

* Bosses can't be bribed, but the Lightning Rod damage bonus works on them normally.
* There is no upper limit to damage gained through this Talent

4

Updraft
Updraft
Tier: 4
Increases Barrel Roll's range, Shield amount, and Shield duration by 40%.
Static Shield
Static Shield
Tier: 4
Gain a Shield equal to 4% of Falstad's maximum Health after every Lightning Rod strike. Lasts 4 seconds and stacks.

* Shield amount stacks, but duration is refreshed by every consecutive lightning strike.
Hammer Gains
Hammer Gains
Tier: 4
Basic Attacks heal for 20% of the damage dealt to the primary target.

7

Charged Up
Charged Up
Tier: 7
Increases the number of Lightning Rod strikes by 2 and its range by 25%.

* Increases Lightning Rod's duration to 6 seconds.
Secret Weapon
Secret Weapon
Tier: 7
Increases Hammerang's range by 30% and Basic Attacks deal 60% bonus damage while Hammerang is in flight.
BOOMerang
BOOMerang
Tier: 7
Reactivate Hammerang mid-flight to deal 165 (+4% per level) damage around the hammer.

* BOOMerang activation doesn't benefit from the bonuses of Gathering Storm, nor gain stacks for it

10

Mighty Gust
Mighty Gust
Tier: 10
Cooldown: 60 seconds
Push enemies away, and slow their Movement Speed by 40% decaying over 4 seconds.
Hinterland Blast
Hinterland Blast
Tier: 10
Cooldown: 120 seconds
After 1 second, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 25 seconds for every enemy Hero hit.

13

Flow Rider
Flow Rider
Tier: 13
While Tailwind is active, Falstad's Basic Abilities recharge 100% faster.
Thunderstrikes
Thunderstrikes
Tier: 13
Lightning Rod deals 20% more damage each subsequent strike.

* Increases the damage of an untalented Lightning Rod by up to 45%
Giant Killer
Giant Killer
Tier: 13
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.

* The damage from Giant Killer is dealt as a separate instance of Ability damage that is flagged to ignore any Armor

16

Crippling Hammer
Crippling Hammer
Tier: 16
Increases Hammerang's slow from 25% to 50%.
Aerie Gusts
Aerie Gusts
Tier: 16
Reduces the activation time for Tailwind from 6 to 3 seconds, and increases the Movement Speed bonus from 15% to 25%.
Afterburner
Afterburner
Tier: 16
Barrel Roll increases Movement Speed by 60%, decaying over 3 seconds.

20

Nexus Frenzy
Nexus Frenzy
Tier: 20
Increases Attack Speed by 20% and Attack Range by 1.1.
Epic Mount
Epic Mount
Tier: 20
Reduce the cooldown of Flight to 30 seconds, reduce the cast time before flying to 0.5 seconds, and increase the speed by 50%.
Wind Tunnel
Wind Tunnel
Tier: 20
Mighty Gust creates a wind tunnel for 4 seconds. Enemies caught in the tunnel will periodically be pushed back.

* Creates 8 additional pulses, one every 0.5 seconds
* Only the initial pulse causes enemies to be inable to act.
Call of the Wildhammer
Call of the Wildhammer
Tier: 20
Hinterland Blast has double the range and deals 25% more damage.
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